- modelData.method of – has got the symbol label, age.g. “rum”, “parrot”, “captain”, .
- modelData.regularity – keeps this new volume property value the new symbol.
- modelData.study – has the personalized user analysis of the symbol. We could make use of this to get into the image origin arrangement away from our signs.
One which fulfills the brand new slot machine game which have a backgbullet, a different shows light traces because the a line amongst the reels. It photo is put above the background in addition to composed symbols by the form the fresh z possessions.
Getting That which you To one another
import Felgo 4.0 import QtQuick 2.0 import "slotmachine" GameWindow < // . World < // . // fill games screen which have record Rectangle < // . > // add casino slot games FlaskOfRumMachine < anchors.centerIn: mother defaultItemHeight: 80 // visualize top 70 + 5 margin better + 5 margin base (Icon.qml) defaultReelWidth: 67 // image depth > // . > >
After we county import “slotmachine” , we can add the role. I anchor they in the view and you will establish the standard depth and top with the facts and you 32red may reels. Once we failed to set a particular height for our icons, the new standard opinions can be used for all of them. Once you struck play, which already browse a little good. But at the a close look, the new fixed level allows blank elements over or underneath the position host.
Why don’t we correct that! And while the audience is at they, we could along with promote everything your adding a great handler on spinEnded code and implementing the fresh startSlotMachine() means.
import Felgo 4.0 import QtQuick 2.0 import "slotmachine" GameWindow < // . Scene < // . // incorporate slot machine game FlaskOfRumMachine < id: slotMachine // we cardio they horzizontally and you can circulate it ten px "under" the top bar // once the image of the fresh new pub casts a trace towards on the the newest video slot anchors.horizontalCenter: scene.horizontalCenter anchors: topBar.bottom anchors.topMargin: -10 // we are in need of the fresh new slot machine so you can auto-proportions according to the readily available top // new slotmachine uses the video game screen level except for the latest topBar and you may bottomBar town // like with the top club, the bottom pub in addition to casts a shade towards the in order to position servers height: scene.gameWindowAnchorItem.height - (topBar.+ anchors.topMargin) - (bottomBar.height 10) // i up coming determine the fresh new standard product peak based on the actual slotmachine top and row number defaultItemHeight: Mathematics.round(slotMachine.height / rowCount) // and alter brand new reel width to suit the object height (to keep up the fresh new thickness/height proportion of the things that) defaultReelWidth: Math.round(defaultItemHeight / 80 67) // acceleration of twist is always to decrease/increase as well as product height spinVelocity: Math.round(defaultItemHeight / 80 750) // connect laws so you can handler form onSpinEnded: scene.spinEnded() > // . // begin casino slot games function startSlotMachine() < if(!slotMachine.spinning && scene.creditAmount scene.betAmount) < bottomBar.startActive = true // beat athlete credits scene.creditAmount -= scene.betAmount // begin server var stopInterval = utils.generateRandomValueBetween(500, 1000) // between 500 and 1000 ms slotMachine.spin(stopInterval) > > // manage twist is finished signal function spinEnded() < bottomBar.startActive = not true if(bottomBar.autoActive) startSlotMachine() > > >
So we move this new slot machine game 10px right up to let the fresh new topbar and also the slotmachine overlap a little while
I begin by aligning the entire casino slot games beneath the top bar. However the topbar picture also contains a shade towards the bottom. Once the better pub is placed on top of the position servers, they casts their shade on it. An equivalent pertains to the bottom club. Just that in this situation, new peak of your own slot machine game is set accordingly to let it overlap on bottom club.
Immediately after setting a working peak into slot machine based on the new available space, we also calculate the latest width and you will peak of symbols accordingly. So that as the past action i along with size the fresh twist velocity in addition to the product level. If we didn’t put a dynamic direction acceleration, a casino slot games that have less signs would seem shorter.